Unity Without Coding

broken image


  1. Unity Coding App
  2. Can I Learn Unity Without Coding

I want to start this post telling you two things: first, I hate 'no coding' tools. Once you played and edited a bit the two or three demos usually shipped with the package, you will end spending more time trying to figure out how to make the engine 'do stuff' rather than learning a programming language. But this is not the case, since you can actually build a game without writing a line of code but you can also – and you are encouraged to – edit and improve the C# scripts to make the game work the way you want, or maybe you can just have a look at the source code to get inspiration for your own scripts.

Now, scripting in Unity is different from pure programming. If you've done some pure programming, e.g. You created a running app, you should realize that in Unity you don't need to create the code that runs the application, because Unity does it for you. Instead, you focus on the gameplay in your scripts. Unity runs in a big loop. I know that Unity is way better for mobile. The only problem is that I've never liked or done well with actual coding. I hate the concept of syntax and having to look at a bunch of words with no pictures. Is there any way around this because I know the only way to actually be successful with simple mobile games is to use Unity. Learn to make awesome games without Coding! Hello and Welcome! I'm your Code Monkey and in THIS course you will learn how to make Games without writing any code! This course features multiple games all made completely using Unity Visual Scripting and without a single line of code.

Game Development Without Coding make Your dream game too easy Playmaker is a visual scripting tool which replaces the text-based paradigm with a visual metaphor. The logic is expressed through graphics, wired together to create relationships, and syntax. Hey, I suggest relaxing and learning C# without sticking to 1 game in unity. Just do small tutorials here and there and make small snippets of games when you follow the tutorial. I regret jumping into a project when I was still learning unity because now I am going back and recoding pretty much everything I've done in the past 7 months.

Second, there are a lot of useful Unity assets allowing you to speed up game development without having to reinvent the wheel. I am trying a lot of them, from scripts to create tweens to more complex assets like the one I am showing you today.

It would interesting to know if you like these kind of posts, there is a lot of useful stuff to discover.

We'll start with the Infinite Runner Engine

The idea behind the Infinite Runner Engine is to give you everything you need to create games with a gameplay ranging from Flappy Bird to Temple Run, basically any game where stuff comes at the player.

With a powerful mix of spawners and object pooling, you can span everything you want while keeping the game optimized. Remember that in an endless runner engine, the player is not running, the entire environment is moving towards the player.

I tried the engine for a couple of hours, here is what you can do:

Once you imported the package, your Unity project starts like any other Unity project you arealdy built, with an empty scene. We are going to create a 16/9 scene because we'll build a horizontal endless runner.

We start working with the infinite runner engine by finding and adding to the scene the StartingPosition prefab. If you don't know where to find it inside the package, just enter its name in the search field.

Once you found the StartingPosition prefab, simply drag into the scene. This is where the character – or characters – you control will start playing.

Now it's time to look for Managers prefab.

Managers too will be added to the scene.

Now it's time to create an empty object in the Hierarchy window. This will be used to add an important component.

In the Inspector window, all Level Manager component. Use the search field to find it quickly.

Now the most important part in an endless runner game: the player and the platforms. Import the assets, you may want to add PNG images.

Here they are, the platform and the player images.

We need to add some components to both the player and the platform, so let's start by adding the player to the scene.

Add the Box Collider 2D component.

Then a Rigidbody 2D component. Both this component and the Box Collider 2D component are standard Unity components.

MM Rigidbody Interface is the first infinite runner engine custom component we will add to the player.

Jumper component is the last component we need to add to the player.

Dragging the player from Hierarchy window to Project window will create a new prefab with the player image and all the components required. Now you can delete the player from the scene, it will be added once the game runs.

Now it's time to add components to the platform. Drag it into the scene.

Add the Box Collider 2D component.

Then a Rigidbody 2D component, just like you made with the player.

Unity

The rigid body must be set from Dynamic to Kinematic. A Kinematic body is not driven by the physics engine, and can only be manipulated by its Transform. This is useful for moving platforms, like the ones of our endless runner.

MM Rigidbody Interface is also needed.

And Moving Object too. Remember in an endless runner the player does not move, it's the entire environment which moves towards the player.

Let's give the platform a speed.

Adding MM Poolable Object will make the platform poolable. Object pooling is very important when looking for performance. To know more about object pooling, have a read at this post.

Normally we pool and recycle an object when it's not needed anymore, normally when it's destroyed, collected or, like our platforms, when they are out of bounds. That's why we are adding Out Of Bounds Recycle component.

Setting the layer to Ground will tell the engine that the platform is something walkable.

Just like we did with the player, drag the platform from Hierarchy window to Project window to create the prefab.

Unity Without Coding

The rigid body must be set from Dynamic to Kinematic. A Kinematic body is not driven by the physics engine, and can only be manipulated by its Transform. This is useful for moving platforms, like the ones of our endless runner.

MM Rigidbody Interface is also needed.

And Moving Object too. Remember in an endless runner the player does not move, it's the entire environment which moves towards the player.

Let's give the platform a speed.

Adding MM Poolable Object will make the platform poolable. Object pooling is very important when looking for performance. To know more about object pooling, have a read at this post.

Normally we pool and recycle an object when it's not needed anymore, normally when it's destroyed, collected or, like our platforms, when they are out of bounds. That's why we are adding Out Of Bounds Recycle component.

Setting the layer to Ground will tell the engine that the platform is something walkable.

Just like we did with the player, drag the platform from Hierarchy window to Project window to create the prefab.

Back to the LevelManager component, let's tell the engine we want one player and that it will be our player prefab. Drag the player prefab into Element 0 field or click the small circle then select the player prefab from the list.

Do the same thing with the starting position.

Recycle Bounds and Death Bounds set an area, and outside such area platforms will be recycled and player will die. Set their sizes to make them a little wider than the game area.

Now let's add a platform prefab to the scene, resizing it to make it big enough to let the player run safely for some time before the actual game begins.

Now, the last empty object to create.

Add MM Simple Object Pooler component.

Also add a Distance Spawner component. These two components will handle object pooling.

Place the distance spawner at the end of the starting platform, to make random platforms appear as soon as the starting platform ends. This is where the actual game begins.

Add platform prefab to Game Object to Pool field.

And finally play with clamp, size and gap between platforms to give randomness to the game.

And once you run the game, here it is your endless runner with triple jump and increasing difficulty:

Unity Coding App

It's a very basic prototype, but you can add a lot of options and components, or edit them to fit your needs – they are written in C# – or even add your own components.

Soon I will show you a complete game built with , it would be interesting to know if you are willing to use Unity assets to speed up your development process.

Unity Quickstart Make your first game without coding

Unity Quickstart Make your first game without coding Skillshare Tutorial Free Download. This Tutorial Content Details can be found below by pressing the View Detail Content Button. Grafixfather.com Is a Free Graphics Content Provider Website Which Helps Beginner Graphics Designers As Well As Free-Lancers who need some stuff Like Major Categories Tutorials, Magazines, Design Books, Manuals, Templates, Software Tools From Envato Elements, Graphicriver, Udemy, Lynda By Providing More Than 50 Categorised Necessary Materials Like 2D/3D Cad Software, Stock Footages, Psd Mockup, PSD Template, LightRoom Prest, Flyers, Vector, Web Banner, UI Examples, After Effects Template, After Effects Script, Premiere Pro Template etc. All Software Tools, Good Quality Graphics design Tutorials including Photography To 2D/3D Animation, Videography are available here.

Those who are Beginner Graphics Designers Want to practice By Reverse Engineering The pre-made stuff from Envato Elements can do that by taking Our available Stuff. Graphicsfather use the concept of Group buy which Brings Content To you. Here We Categorised All the Courses In Different Section Just Like 2D/3D Design, Architect, Motion Graphics Object, Gaming Graphics Elements, Product Design Under different Software Programmes Like Cinema 4D, AcceliCAD, Adobe Animate , After Effects , ArchiCAD , CAD Modelling, 3ds Max, Autocad, AutoDesk, Blender, Catia, ColorWay, MARI, Maya, MODO, MotionBuilder, Mudbox, NUKE , Revit, Sketchbook, Sketchup, Softimage, Solid Works, V-Ray, ZBrush, Camtasia, Character Animator, Digital Painting, Final Cut Pro, Unity, Rhino, TerragenMany More. Download Unity Quickstart Make your first game without coding Skillshare Tutorial Free.

Note: We Don't Own and Resell this Unity Quickstart Make your first game without coding. This sample file is only for promotional purposes to attract and motivate Graphics Designers and to know them about the reality of graphics World. This course Is not so much cost. If you really a die-hard fan of this Creator Please Please Please Visit Their official Website.

Here you get the idea of how to prepare respective to this Materialand you'll also be alerted to new podcasts and live webinar events, Free Content and Much More. You may get Originally a readable version or A digital Version of magazine Through Which You can Get Clarity representation Of All Details Content Of this Course. Believe us, This Unity Quickstart Make your first game without coding Is the Best Content For Graphics Designers. So We Bring It For You.

*All the content is for demonstration Purpose only, we do not store the files and after reviewing you this course we request you to buy a genuine version of this Tutorial. Comment us For Seeding Or Direct link We Try To represent The Best. Help Us, By Sharing With Others.

Can I Learn Unity Without Coding

~~ Thank You ~~





broken image